Although, when I started the game, no one was there. While the main hub is cool for a second, I find it similar to something like Call of Duty: WWII’s Headquarters mode, where players can run around and compete in challenges, as well as try out their custom classes. The supply lines are like tiny battle passes, where the points you get from reaching a safe room will be given to you like XP, you can then turn in the points to move a bit down the supply line, and this will net you new cards, as well as cosmetics like sprays and icons. Aside from that, there’s a boxing ring, which you can play with other members from your party, and the shooting range, where players can try out all the weapons and supply lines. At the spawn point, two NPC’s will start both the main campaign mode and the Versus mode. They can run around the world as much as they want and destroy the Ridden without and repercussions. The characters you and your team play are called “Cleaners.” They function as an extermination squad whose only focus is destroying the Ridden and making it out alive, as they’re immune to the parasite taking over the world. This is due to the character’s world and the part they play in the game’s story. The players and their party members start in a Camp and then start the missions from there. Seeing that my previous experience with Turtle Rock had my friends and me starting on a title screen, making our way into the game through menus, it’s apparent that the developers are working towards a more immersive approach. However, loading into matches did cause my game to hitch just a little bit, but I assume that these bugs will be ironed out within the next update for the game.Īfter launching Back 4 Blood’s beta and completing the main setup for the game, I was immediately thrust into a survivor camp. Running the game worked just as expected as well, I ran the game on my RTX 2060 Super, and the game ran perfectly fine, with little to no hiccups. I hope that Turtle Rock will make the view models smaller before launching the game for aiming. It looks like my character is holding the weapon right next to his head rather than resting the weapon’s stock on his shoulder. I’m running the game on a PC, so I’m able to turn up the FOV of the game, and even with the FOV set to 120, the view models for the weapons feel way too big. One massive gripe I had when I booted up Back 4 Blood’s beta is the view models of the game. Some of the survivors look a little strange, but the models don’t look bad when you’re looking at them in the middle of combat. Some of the game’s darker areas feel like they need a flashlight to make their way through. Lighting can be a little inconsistent at times, seeing that many of the maps take place during the day, and the characters you play don’t seem to have flashlights. So, how does the Back 4 Blood beta look? Visually, it looks good! The weapons are crisp and the character models are serviceable.
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